![]() ![]() If you can solve all this issues, the leapmotion is a great experience. You should buy a finger mouse ring, it allows you to click where your cursor is, not using the trigger movement or other movement because is very very sensitive, the most of the times you did not trigger the mouse click at the right place, ot else bind right mouse and left mouse click to your hotasĪlso make sure to bind the hands on/off button at your Hotas buttons, because if you touch your axis the hadns disappears unless you have selected the use touch joy in the special Leap Motion tab.Īdd for me, this is the weird thing, You must be far from your monitor desk etc, if you fly like me with the controllers mounted on the top of the desk the Leap Motion is totally a trash because your fingers and hands will collide with ,literally, EVERYTHIG in front of you making the experience very very anoying. Once you know the kind of graphics card you have, visit the manufacturers website to download the latest driver. Corrugated products offer immeasurable opportunities for conservation, efficiency, and versatility. Second, the device is highly sensitive to reflections (monitor light, top hall lights etc), works better with a less lighted environment, that is a bad thing to the headset cameras, so is a bit tricky to configure lights in the room, some people uses a cardboard plate or something like that to put it on the monitor screen and not be interfered with the monitor bright.Īlso ensure you have the latest drivers from leapmotion working (ultraleap now)Īnd one more thing the device works better with high end rigs that can process all at a time. I recommend a head mount but with a inclination of at least 15 degrees looking down the device displays a interpretation on where it things the fingers should be when you have your device attached to the head., so if you put it on the desk the weird issue must disappear because the device is capable of see all the fingers.BUT I don't know if works desk mounted in VR. The only problem that I have to solve now is to find out the optimal parameters to configure the Trinus Gyre server.Which is a shame, since finger pointing in DCS would be VERY beneficial for VR.įirst of all. Discussion in 'Editor & General Support' started by gajjarunity, Dec 10, 2017. ![]() This way also allows me to build more complex scenes because the processing is done on the laptop. how to connect leap motion with google cardboard. Is there any other way to make this work without using the Leap Motion Android SDK?ĮDIT: I found one solution: I switched the development in Unity to Windows platform and I'm using Trinus Gyre (which uses phone's sensors for head tracking) to stream the data from laptop to my phone. So it still requires a PC, but instead of connecting to the PC via a wire and the tethered Google Cardboard, the Leap Motion would be connected directly to the Android USB port, then that USB signal is wirelessly connected to a PC, then this GitHub project as-is would take over to wirelessly send the calculated hand data back to the android phone. I found out about Leap motion android sdk, and the developers emailed me a copy of it, but it works nowhere near as well as in Unity. Using Unity 3D, I can plan and build your project for mobile, AR, and VR. I managed to define my gestures and all, and it works really well in Unity, but if I want to run it on my phone, I don't know how to get the input from the leap motion. ![]() I have built a small app in Unity for my Cardboard and later on I bought a leap motion controller and now I want to integrate it in my app. ![]()
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